- invokeWhenUIReady(Runnable) - Method in class org.openide.windows.WindowManager
-
Provides support for executing a piece of code when UI of the window
system is ready.
- isActive() - Method in class org.openide.windows.TopComponent.SubComponent
-
- isEditorMode(Mode) - Method in class org.openide.windows.WindowManager
-
Check whether the given Mode holds editor windows.
- isEditorTopComponent(TopComponent) - Method in class org.openide.windows.WindowManager
-
Check whether the given TopComponent will be/is docked into an 'editor' Mode.
- isEmpty() - Method in class org.openide.windows.CloneableTopComponent.Ref
-
Test whether there is any component in this set.
- isModified() - Method in interface org.openide.windows.CloneableOpenSupport.Env
-
Test whether the object is modified or not.
- isOpened() - Method in class org.openide.windows.TopComponent
-
Indicates whether this TopComponent
is opened.
- isOpened(Workspace) - Method in class org.openide.windows.TopComponent
-
- isOpenedEditorTopComponent(TopComponent) - Method in class org.openide.windows.WindowManager
-
Check whether the given TopComponent is opened and docked into an 'editor' Mode.
- isShowing() - Method in class org.openide.windows.TopComponent.SubComponent
-
- isTopComponentFloating(TopComponent) - Method in class org.openide.windows.WindowManager
-
Checks the floating status of given TopComponent.
- isTopComponentMinimized(TopComponent) - Method in class org.openide.windows.WindowManager
-
Checks the minimized status of given TopComponent.
- isValid() - Method in interface org.openide.windows.CloneableOpenSupport.Env
-
Test whether the support is in valid state or not.